Smoothed particle hydrodynamics on GPUs T Harada, S Koshizuka, Y Kawaguchi Computer Graphics International 40, 63-70, 2007 | 429 | 2007 |
Real-time rigid body simulation on GPUs T Harada GPU gems 3, 611-632, 2007 | 133 | 2007 |
Real-time collision culling of a million bodies on graphics processing units F Liu, T Harada, Y Lee, YJ Kim ACM Transactions on Graphics (TOG) 29 (6), 1-8, 2010 | 115 | 2010 |
Improvement of wall boundary calcu-lation model for MPS method T Harada Trans. JSCES, 2008 | 55 | 2008 |
Sliced data structure for particle-based simulations on gpus T Harada, S Koshizuka, Y Kawaguchi Proceedings of the 5th international conference on Computer graphics and …, 2007 | 52 | 2007 |
Smoothed particle hydrodynamics in complex shapes T Harada, S Koshizuka, Y Kawaguchi Proceedings of the 23rd Spring Conference on Computer Graphics, 191-197, 2007 | 49 | 2007 |
Forward+: Bringing deferred lighting to the next level. T Harada, J McKee, JC Yang Eurographics (Short Papers), 5-8, 2012 | 47 | 2012 |
Foveated real-time ray tracing for virtual reality headset M Fujita, T Harada Light Transport Entertainment Research 3, 2014 | 35 | 2014 |
ACM transactions on graphics (TOG) F Liu, T Harada, Y Lee, YJ Kim ACM, 2010 | 30 | 2010 |
Real-time Fluid Simulation Coupled with Cloth. T Harada, S Koshizuka, Y Kawaguchi TPCG, 13-20, 2007 | 30 | 2007 |
Simulation of droplet generation in micro flow using MPS method T Harada, Y Suzuki, S Koshizuka, T Arakawa, S Shoji JSME International Journal Series B Fluids and Thermal Engineering 49 (3 …, 2006 | 29 | 2006 |
Sliced data structure for particle-based simulation, and method for loading particle-based simulation using sliced data structure into GPU T Harada US Patent 7,920,996, 2011 | 27 | 2011 |
A framework for rendering complex scattering effects on hair X Yu, JC Yang, J Hensley, T Harada, J Yu Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and …, 2012 | 25 | 2012 |
Improvement in the boundary conditions of smoothed particle hydrodynamics T Harada, S Koshizuka, Y Kawaguchi Computer Graphics & Geometry 9 (3), 2-15, 2007 | 24 | 2007 |
Forward rendering pipeline with light culling T Harada, J McKee, J Yang US Patent 10,803,655, 2020 | 23 | 2020 |
Stochastic light culling Y Tokuyoshi, T Harada J Comput Graph Tech 5 (1), 2016 | 23 | 2016 |
A parallel constraint solver for a rigid body simulation T Harada SIGGRAPH Asia 2011 Sketches, 1-2, 2011 | 22 | 2011 |
A 2.5 D culling for forward+ T Harada SIGGRAPH Asia 2012 Technical Briefs, 1-4, 2012 | 21 | 2012 |
Forward+: A step toward film-style shading in real time T Harada, J McKee, JC Yang GPU Pro 360 Guide to Rendering, 277-297, 2018 | 20 | 2018 |
Real-time coupling of fluids and rigid bodies T Harada Proc. 3rd Asian-Pacific Cong. on Computational Mechanics in Conjunction with …, 2007 | 19 | 2007 |