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Martez E. Mott
Martez E. Mott
Senior Researcher, Microsoft Research
Verified email at microsoft.com - Homepage
Title
Cited by
Cited by
Year
Improving dwell-based gaze typing with dynamic, cascading dwell times
ME Mott, S Williams, JO Wobbrock, MR Morris
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems …, 2017
1312017
Accessible by design: An opportunity for virtual reality
M Mott, E Cutrell, MG Franco, C Holz, E Ofek, R Stoakley, MR Morris
2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct …, 2019
992019
How teens with visual impairments take, edit, and share photos on social media
CL Bennett, J E, ME Mott, E Cutrell, MR Morris
Proceedings of the 2018 CHI conference on human factors in computing systems …, 2018
852018
Smart touch: Improving touch accuracy for people with motor impairments with template matching
ME Mott, RD Vatavu, SK Kane, JO Wobbrock
Proceedings of the 2016 CHI conference on human factors in computing systems …, 2016
852016
“i just went into it assuming that i wouldn't be able to have the full experience” understanding the accessibility of virtual reality for people with limited mobility
M Mott, J Tang, S Kane, E Cutrell, M Ringel Morris
Proceedings of the 22nd International ACM SIGACCESS Conference on Computers …, 2020
832020
Beating the bubble: using kinematic triggering in the bubble lens for acquiring small, dense targets
ME Mott, JO Wobbrock
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2014
562014
Cluster Touch: Improving touch accuracy on smartphones for people with motor and situational impairments
ME Mott, JO Wobbrock
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
342019
Towards more robust speech interactions for deaf and hard of hearing users
R Fok, H Kaur, S Palani, ME Mott, WS Lasecki
Proceedings of the 20th international ACM SIGACCESS conference on computers …, 2018
302018
Understanding the accessibility of smartphone photography for people with motor impairments
ME Mott, J E, CL Bennett, E Cutrell, MR Morris
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
252018
Two-In-One: A design space for mapping unimanual input into bimanual interactions in VR for users with limited movement
M Yamagami, S Junuzovic, M Gonzalez-Franco, E Ofek, E Cutrell, ...
ACM Transactions on Accessible Computing (TACCESS) 15 (3), 1-25, 2022
182022
Leveraging motor learning for a tangible password system
M Mott, T Donahue, GM Poor, L Leventhal
CHI'12 Extended Abstracts on Human Factors in Computing Systems, 2597-2602, 2012
152012
Understanding how people with limited mobility use multi-modal input
J Wentzel, S Junuzovic, J Devine, J Porter, M Mott
Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022
132022
Nearmi: A framework for designing point of interest techniques for VR users with limited mobility
R L. Franz, S Junuzovic, M Mott
Proceedings of the 23rd International ACM SIGACCESS Conference on Computers …, 2021
122021
Variable dwell time keyboard
MJ Morris, SF Williams, ME Shah, A Paradiso, HS Kulkarni, M Mott, ...
US Patent App. 15/097,144, 2017
112017
On interface closeness and problem solving
TJ Donahue, GM Poor, ME Mott, LM Leventhal, G Zimmerman, D Klopfer
Proceedings of the 7th International Conference on Tangible, Embedded and …, 2013
92013
Accessibility of Profile Pictures: Alt Text and Beyond to Express Identity Online
ME Mott, J Tang, E Cutrell
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023
62023
Hand detection and tracking for virtual training environments
M Mott, H Rajaei
Proceedings of the 2010 Spring Simulation Multiconference, 1-5, 2010
52010
Accessible Touch Input for People with Motor Impairments
ME Mott
Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors …, 2017
42017
Challenges in designing inclusive immersive technologies
D Geerts, RD Vatavu, A Burova, V Vinayagamoorthy, M Mott, M Crabb, ...
Proceedings of the 20th International Conference on Mobile and Ubiquitous …, 2021
32021
A virtual reality scene taxonomy: Identifying and designing accessible scene-viewing techniques
RL Franz, S Junuzovic, M Mott
ACM Transactions on Computer-Human Interaction 31 (2), 1-44, 2024
12024
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Articles 1–20