Frederik De Grove
Cited by
Cited by
Acceptance of game-based learning by secondary school teachers
J Bourgonjon, F De Grove, C De Smet, J Van Looy, R Soetaert, M Valcke
Computers & education 67, 21-35, 2013
Digital games in the classroom? A contextual approach to teachers’ adoption intention of digital games in formal education
F De Grove, J Bourgonjon, J Van Looy
Computers in Human behavior 28 (6), 2023-2033, 2012
Development and validation of an instrument for measuring individual motives for playing digital games
F De Grove, V Cauberghe, J Van Looy
Media Psychology 19 (1), 101-125, 2016
The potential of digital games for empowerment and social inclusion of groups at risk of social and economic exclusion: evidence and opportunity for policy
J Stewart, L Bleumers, J Van Looy
Joint Research Centre of the European Commission (JRC), 2013
How to be a gamer! Exploring personal and social indicators of gamer identity
F De Grove, C Courtois, J Van Looy
Journal of Computer-Mediated Communication 20 (3), 346-361, 2015
You are what you play? A quantitative study into game design preferences across gender and their interaction with gaming habits
L Vermeulen, LJ Van, GF De, C Courtois
Proceedings of DiGRA 2011 conference: think design play, 2011
Student acceptance of tablet devices in secondary education: A three-wave longitudinal cross-lagged case study
C Courtois, H Montrieux, F De Grove, A Raes, L De Marez, T Schellens
Computers in Human Behavior 35, 278-286, 2014
News diversity reconsidered: A systematic literature review unraveling the diversity in conceptualizations
G Joris, F De Grove, K Van Damme, L De Marez
Journalism Studies 21 (13), 1893-1912, 2020
State of play of digital games for empowerment and inclusion: A review of the literature and empirical cases
L Bleumers, A All, I MariŽn, D Schurmans, J Van Looy, A Jacobs, ...
European Comission. Doi 10 (36295), 53-59, 2012
Mobile learning in secondary education: Teachers' and students' perceptions and acceptance of tablet computers
H Montrieux, C Courtois, F De Grove, A Raes, T Schellens, L De Marez
International Journal of Mobile and Blended Learning (IJMBL) 6 (2), 26-40, 2014
In pursuit of play: Toward a social cognitive understanding of determinants of digital play
F De Grove, V Cauberghe, J Van Looy
Communication Theory 24 (2), 205-223, 2014
Towards a serious game experience model: Validation, extension and adaptation of the GEQ for use in an educational context
F De Grove, J Van Looy, C Courtois
Playability and player experience 10, 47-61, 2010
Validating the digital games motivation scale for comparative research between countries
F De Grove, J Breuer, V Hsueh Hua Chen, T Quandt, R Ratan, J Van Looy
Communication Research Reports 34 (1), 37-47, 2017
Youth, friendship, and gaming: A network perspective
F De Grove
Cyberpsychology, Behavior, and Social Networking 17 (9), 603-608, 2014
Uncharted waters? Exploring experts' opinions on the opportunities and limitations of serious games for foreign language learning
DG Frederik, M Peter, VL Jan
Proceedings of the 3rd International Conference on Fun and Games, 107-115, 2010
Appreciating news algorithms: Examining audiences’ perceptions to different news selection mechanisms
G Joris, FD Grove, K Van Damme, L De Marez
Digital journalism 9 (5), 589-618, 2021
(What) can journalism studies learn from supervised machine learning?
F De Grove, K Boghe, L De Marez
Journalism Studies 21 (7), 912-927, 2020
Poverty is not a game: behavioral changes and long term effects after playing PING
J Neys, J Van Looy, F De Grove, J Jansz
Etmaal van de Communicatiewetenschap, 2012
Girls will be girls: a study into differences in game design preferences across gender and player types
L Vermeulen, J Van Looy, C Courtois, F De Grove
Under the mask: perspectives on the gamer conference 2011, 2011
Gender, gaming motives, and genre: comparing Singaporean, German, and American players
R Ratan, VHH Chen, F De Grove, J Breuer, T Quandt, JP Williams
IEEE Transactions on Games 14 (3), 456-465, 2021
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