Simone Barbieri
Simone Barbieri
Unknown affiliation
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Cited by
Cited by
An interactive editor for curve-skeletons: SkeletonLab
S Barbieri, P Meloni, F Usai, LD Spano, R Scateni
Computers & graphics 60, 23-33, 2016
Skeleton Lab: an Interactive Tool to Create, Edit, and Repair Curve-Skeletons.
S Barbieri, P Meloni, F Usai, R Scateni
STAG, 121-128, 2015
Enhancing character posing by a sketch-based interaction
S Barbieri, N Garau, W Hu, Z Xiao, X Yang
ACM SIGGRAPH 2016 Posters, 1-2, 2016
3D content creation exploiting 2D character animation
S Barbieri, T Jiang, B Cawthorne, Z Xiao, X Yang
ACM SIGGRAPH 2018 Posters, 1-2, 2018
Repurpose 2D Character Animations for a VR Environment using BDH Shape Interpolation
S Barbieri, B Cawthorne, Z Xiao, X Yang
Next Generation Computer Animation Techniques: Third International Workshop …, 2017
Generation of 3D characters from existing cartoons and a unified pipeline for animation and video games.
S Barbieri
Bournemouth University, 2021
Skeleton Editing and Mesh Reconstruction from Skeleton
R Scateni, S Barbieri
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