An interactive editor for curve-skeletons: SkeletonLab S Barbieri, P Meloni, F Usai, LD Spano, R Scateni Computers & graphics 60, 23-33, 2016 | 13 | 2016 |
Skeleton Lab: an Interactive Tool to Create, Edit, and Repair Curve-Skeletons. S Barbieri, P Meloni, F Usai, R Scateni STAG, 121-128, 2015 | 7 | 2015 |
Enhancing character posing by a sketch-based interaction S Barbieri, N Garau, W Hu, Z Xiao, X Yang ACM SIGGRAPH 2016 Posters, 1-2, 2016 | 6 | 2016 |
3D content creation exploiting 2D character animation S Barbieri, T Jiang, B Cawthorne, Z Xiao, X Yang ACM SIGGRAPH 2018 Posters, 1-2, 2018 | 1 | 2018 |
Repurpose 2D Character Animations for a VR Environment using BDH Shape Interpolation S Barbieri, B Cawthorne, Z Xiao, X Yang Next Generation Computer Animation Techniques: Third International Workshop …, 2017 | 1 | 2017 |
Generation of 3D characters from existing cartoons and a unified pipeline for animation and video games. S Barbieri Bournemouth University, 2021 | | 2021 |
Skeleton Editing and Mesh Reconstruction from Skeleton R Scateni, S Barbieri | | |