Taku Komura
Taku Komura
The University of Hong Kong
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Topology matching for fully automatic similarity estimation of 3D shapes
M Hilaga, Y Shinagawa, T Kohmura, TL Kunii
Proceedings of the 28th annual conference on Computer graphics and …, 2001
A deep learning framework for character motion synthesis and editing
D Holden, J Saito, T Komura
ACM Transactions on Graphics (TOG) 35 (4), 1-11, 2016
Phase-functioned neural networks for character control
D Holden, T Komura, J Saito
ACM Transactions on Graphics (TOG) 36 (4), 1-13, 2017
Neus: Learning neural implicit surfaces by volume rendering for multi-view reconstruction
P Wang, L Liu, Y Liu, C Theobalt, T Komura, W Wang
arXiv preprint arXiv:2106.10689, 2021
A virtual reality dance training system using motion capture technology
JCP Chan, H Leung, JKT Tang, T Komura
IEEE transactions on learning technologies 4 (2), 187-195, 2010
Learning motion manifolds with convolutional autoencoders
D Holden, J Saito, T Komura, T Joyce
SIGGRAPH Asia 2015 technical briefs, 1-4, 2015
Mode-adaptive neural networks for quadruped motion control
H Zhang, S Starke, T Komura, J Saito
ACM Transactions on Graphics (TOG) 37 (4), 1-11, 2018
Neural state machine for character-scene interactions.
S Starke, H Zhang, T Komura, J Saito
ACM Trans. Graph. 38 (6), 209:1-209:14, 2019
Spatial relationship preserving character motion adaptation
ESL Ho, T Komura, CL Tai
ACM SIGGRAPH 2010 papers, 1-8, 2010
A recurrent variational autoencoder for human motion synthesis
I Habibie, D Holden, J Schwarz, J Yearsley, T Komura
Proceedings of the British Machine Vision Conference (BMVC), 2017
Local motion phases for learning multi-contact character movements
S Starke, Y Zhao, T Komura, K Zaman
ACM Transactions on Graphics (TOG) 39 (4), 54: 1-54: 13, 2020
Creating and retargetting motion by the musculoskeletal human body model
T Komura, Y Shinagawa, TL Kunii
The visual computer 16, 254-270, 2000
A feedback controller for biped humanoids that can counteract large perturbations during gait
T Komura, H Leung, S Kudoh, J Kuffner
Proceedings of the 2005 IEEE International Conference on Robotics and …, 2005
Force, work and power output of lower limb muscles during human maximal-effort countermovement jumping
A Nagano, T Komura, S Fukashiro, R Himeno
Journal of Electromyography and Kinesiology 15 (4), 367-376, 2005
Simulating pathological gait using the enhanced linear inverted pendulum model
T Komura, A Nagano, H Leung, Y Shinagawa
IEEE Transactions on biomedical engineering 52 (9), 1502-1513, 2005
Optimal coordination of maximal-effort horizontal and vertical jump motions–a computer simulation study
A Nagano, T Komura, S Fukashiro
Biomedical engineering online 6 (1), 1-9, 2007
Interaction patches for multi-character animation
HPH Shum, T Komura, M Shiraishi, S Yamazaki
ACM transactions on graphics (TOG) 27 (5), 1-8, 2008
Character motion synthesis by topology coordinates
ESL Ho, T Komura
Computer Graphics Forum 28 (2), 299-308, 2009
Relationship descriptors for interactive motion adaptation
RA Al-Asqhar, T Komura, MG Choi
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer …, 2013
Emulating human perception of motion similarity
JKT Tang, H Leung, T Komura, HPH Shum
Computer Animation and Virtual Worlds 19 (3‐4), 211-221, 2008
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