Reflection and awareness in the design process: children ideating, programming and prototyping smart objects R Gennari, M Matera, A Melonio, M Rizvi, E Roumelioti Multimedia Tools and Applications 80 (26), 34909-34932, 2021 | 16 | 2021 |
A board-game for co-designing smart nature environments in workshops with children R Gennari, M Matera, A Melonio, E Roumelioti International Symposium on End User Development, 132-148, 2019 | 15 | 2019 |
A board game and a workshop for co-creating smart nature ecosystems R Gennari, A Melonio, M Matera, E Roumelioti International Conference in Methodologies and intelligent Systems for …, 2019 | 13 | 2019 |
Towards making children independent in design E Roumelioti, R Gennari, M Matera, A Melonio, M Rizvi Companion Publication of the 2020 ACM Designing Interactive Systems …, 2020 | 12 | 2020 |
Children's Beliefs and Understanding of Smart Objects: An Exploratory Study A Melonio, M Rizvi, E Roumelioti, A De Angeli, R Gennari, M Matera Proceedings of the International Conference on Advanced Visual Interfaces, 1-8, 2020 | 9 | 2020 |
SNaP 2: the evolution of a board game for smart nature environments R Gennari, M Matera, A Melonio, E Roumelioti Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019 | 8 | 2019 |
Engaging pre-teens in ideating and programming smart objects through play R Gennari, M Matera, A Melonio, M Rizvi, E Roumelioti International Conference in Methodologies and intelligent Systems for …, 2020 | 6 | 2020 |
The evolution of a toolkit for smart-thing design with children through action research R Gennari, M Matera, A Melonio, M Rizvi, E Roumelioti International Journal of Child-Computer Interaction 31, 100359, 2022 | 5 | 2022 |
What children learn in smart-thing design at a distance: an exploratory investigation E Roumelioti, MA Pellegrino, R Gennari, M D’Angelo International Conference in Methodologies and intelligent Systems for …, 2021 | 5 | 2021 |
Comparing game input modalities: a study for the evaluation of player experience by measuring emotional state and game usability S Bampatzia, A Antoniou, G Lepouras, E Roumelioti, V Bravou 2015 IEEE 9th International Conference on Research Challenges in Information …, 2015 | 5 | 2015 |
Engaging children in remotely ideating and programming smart things MA Pellegrino, E Roumelioti, M D'Angelo, R Gennari CHItaly 2021: 14th Biannual Conference of the Italian SIGCHI Chapter, 1-5, 2021 | 4 | 2021 |
Research on Making Nature Smart with Children R Gennari, M Matera, A Melonio, E Roumelioti International Symposium on End User Development, 249-253, 2019 | 3 | 2019 |
Smart City Design as a Century Skill MA Pellegrino, E Roumelioti, R Gennari, M D’Angelo International Conference in Methodologies and intelligent Systems for …, 2021 | 2 | 2021 |
Smart object design by children as protagonists E Roumelioti International Conference in Methodologies and intelligent Systems for …, 2020 | 2 | 2020 |
Interactive nature: designing smart devices for nature exploration by children R Gennari, M Matera, A Melonio, E Roumelioti, F Delprino, M Filaferro, ... Proc. of the Biannual Conference of the Italian Chapter of SIGCHI 2019 …, 2019 | 2 | 2019 |
Smart-thing design by children at a distance: How to engage them and make them learn E Roumelioti, MA Pellegrino, M Rizvi, M D’Angelo, R Gennari International Journal of Child-Computer Interaction 33, 100482, 2022 | | 2022 |
Children’s Participation in the Design of Smart Solutions: A Literature Review MA Pellegrino, E Roumelioti, M D’Angelo, R Gennari Smart Cities 5, 475-495, 2022 | | 2022 |
Help Me Create Smart Things: How to Support Design and Art Students at a Distance R Gennari, E Roumelioti, S Ugur Yavuz International Symposium on End User Development, 87-101, 2021 | | 2021 |
Young smart thing designers E Roumelioti | | 2021 |