Teemu H. Laine
Teemu H. Laine
Professor, Ajou University
Verified email at - Homepage
Cited by
Cited by
Activity recognition on smartphones via sensor-fusion and kda-based svms
AM Khan, A Tufail, AM Khattak, TH Laine
International Journal of Distributed Sensor Networks, 2014
Using Unity 3D to facilitate mobile augmented reality game development
SL Kim, HJ Suk, JH Kang, JM Jung, TH Laine, J Westlin
Internet of Things (WF-IoT), 2014 IEEE World Forum on, 21-26, 2014
Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles
TH Laine, RSN Lindberg
IEEE Transactions on Learning Technologies, 2020
Mobile Educational Augmented Reality Games: A Systematic Literature Review and Two Case Studies
TH Laine
Computers 7 (1), 19, 2018
Science Spots AR: a platform for science learning games with augmented reality
TH Laine, E Nygren, A Dirin, HJ Suk
Educational Technology Research and Development 64 (3), 507-531, 2016
Enhancing Physical Education with Exergames and Wearable Technology
R Lindberg, J Seo, TH Laine
IEEE Transactions on Learning Technologies 9 (4), 328-341, 2016
User Experience in Mobile Augmented Reality: Emotions, Challenges, Opportunities and Best Practices
A Dirin, TH Laine
Computers 7 (2), 33, 2018
Gamifying programming education in K‐12: A review of programming curricula in seven countries and programming games
RSN Lindberg, TH Laine, L Haaranen
British Journal of Educational Technology, 2018
Data mining in personalizing distance education courses
W Hämäläinen, TH Laine, E Sutinen
Data Mining in E-learning 4, 157, 2006
Did location-based games motivate players to socialize during COVID-19?
S Laato, AKMN Islam, TH Laine
Telematics and Informatics, 101458, 2020
Designing mobile augmented reality exergames
TH Laine, HJ Suk
Games and Culture 11 (5), 548-580, 2016
Co-design of mini games for learning computational thinking in an online environment
FJ Agbo, SS Oyelere, J Suhonen, TH Laine
Education and Information Technologies, 1-35, 2021
Survey on context-aware pervasive learning environments
T Laine, M Joy
International Journal of Interactive Mobile Technologies (iJIM) 3 (1), 70-76, 2009
Mobile gateway for ubiquitous health care system using ZigBee and Bluetooth
TH Laine, C Lee, H Suk
2014 Eighth International Conference on Innovative Mobile and Internet …, 2014
Critical factors for technology integration in game-based pervasive learning spaces
TH Laine, CA Sedano, M Joy, E Sutinen
IEEE Transactions on Learning Technologies 3 (4), 294-306, 2010
Location-Based Games and the COVID-19 Pandemic: An Analysis of Responses from Game Developers and Players
S Laato, TH Laine, AKM Islam
Multimodal Technologies and Interaction 4 (2), 29, 2020
A survey of adaptive context-aware learning environments
A Hasanov, TH Laine, TS Chung
Journal of Ambient Intelligence and Smart Environments 11 (5), 403-428, 2019
Detecting boredom from eye gaze and EEG
J Kim, J Seo, TH Laine
Biomedical Signal Processing and Control 46, 302-313, 2018
Multimodal Interaction Systems Based on Internet of Things and Augmented Reality: A Systematic Literature Review
JC Kim, TH Laine, C Åhlund
Applied Sciences 11 (4), 1738, 2021
Machine learning approaches for boredom classification using EEG
J Seo, TH Laine, KA Sohn
Journal of Ambient Intelligence and Humanized Computing, 1-16, 2019
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