Stéphanie Buisine
Stéphanie Buisine
Research Director CESI, CESI LINEACT
Verified email at - Homepage
Cited by
Cited by
Guidelines for multimodal user interface design
LM Reeves, J Lai, JA Larson, S Oviatt, TS Balaji, S Buisine, P Collings, ...
Communications of the ACM 47 (1), 57-59, 2004
How do interactive tabletop systems influence collaboration?
S Buisine, G Besacier, A Aoussat, F Vernier
Computers in human behavior 28 (1), 49-59, 2012
EmoTV1: Annotation of real-life emotions for the specification of multimodal affective interfaces
S Abrilian, L Devillers, S Buisine, JC Martin
HCI International 401, 407-408, 2005
Avatar-mediated creativity: When embodying inventors makes engineers more creative
J Guegan, S Buisine, F Mantelet, N Maranzana, F Segonds
Computers in Human Behavior 61, 165-175, 2016
A Universalist strategy for the design of Assistive Technology
O Plos, S Buisine, A Aoussat, F Mantelet, C Dumas
International Journal of Industrial Ergonomics 42 (6), 533-541, 2012
Multimodal complex emotions: Gesture expressivity and blended facial expressions
JC Martin, R Niewiadomski, L Devillers, S Buisine, C Pelachaud
International Journal of Humanoid Robotics 3 (03), 269-291, 2006
Design and evaluation of expressive gesture synthesis for embodied conversational agents
B Hartmann, M Mancini, S Buisine, C Pelachaud
Proceedings of the fourth international joint conference on Autonomous …, 2005
The effects of speech–gesture cooperation in animated agents’ behavior in multimedia presentations
S Buisine, JC Martin
Interacting with Computers 19 (4), 484-493, 2007
Computer-supported creativity: Evaluation of a tabletop mind-map application
S Buisine, G Besacier, M Najm, A Aoussat, F Vernier
International Conference on Engineering Psychology and Cognitive Ergonomics …, 2007
Universal design for mobile phones: a case study
O Plos, S Buisine
CHI'06 extended abstracts on Human factors in computing systems, 1229-1234, 2006
Engineering students’ use of creativity and development tools in conceptual product design: What, when and how?
S Bourgeois-Bougrine, S Buisine, C Vandendriessche, V Glaveanu, ...
Thinking Skills and Creativity 24, 104-117, 2017
Perception of blended emotions: From video corpus to expressive agent
S Buisine, S Abrilian, R Niewiadomski, JC Martin, L Devillers, ...
International Workshop on Intelligent Virtual Agents, 93-106, 2006
Impact of expressive wrinkles on perception of a virtual character’s facial expressions of emotions
M Courgeon, S Buisine, JC Martin
International Workshop on Intelligent Virtual Agents, 201-214, 2009
Why are online games so self‐involving: A social identity analysis of massively multiplayer online role‐playing games
J Guegan, P Moliner, S Buisine
European Journal of Social Psychology 45 (3), 349-355, 2015
Dynamic tabletop interfaces for increasing creativity
L Schmitt, S Buisine, J Chaboissier, A Aoussat, F Vernier
Computers in Human Behavior 28 (5), 1892-1901, 2012
Using avatars to tailor ideation process to innovation strategy
S Buisine, J Guegan, J Barré, F Segonds, A Aoussat
Cognition, Technology & Work 18 (3), 583-594, 2016
Evaluation of multimodal behaviour of embodied agents
S Buisine, S Abrilian, JC Martin
From brows to trust, 217-238, 2004
Anticipating the use of future things: Towards a framework for prospective use analysis in innovation design projects
J Nelson, S Buisine, A Aoussat
Applied ergonomics 44 (6), 948-956, 2013
Social identity cues to improve creativity and identification in face-to-face and virtual groups
J Guegan, F Segonds, J Barré, N Maranzana, F Mantelet, S Buisine
Computers in Human behavior 77, 140-147, 2017
The role of body postures in the recognition of emotions in contextually rich scenarios
S Buisine, M Courgeon, A Charles, C Clavel, JC Martin, N Tan, ...
International Journal of Human-Computer Interaction 30 (1), 52-62, 2014
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