Igor Pandzic
Igor Pandzic
University of Zagreb Faculty of Electrical Engineering and Computing
Verified email at fer.hr - Homepage
Cited by
Cited by
The Origins of the MPEG‐4 Facial Animation Standard
IS Pandzic, R Forchheimer
MPEG‐4 Facial Animation: The Standard, Implementation And Applications, 3-13, 2002
Virtual human representation and communication in VLNet
TK Capin, H Noser, D Thalmann, IS Pandzic, NM Thalmann
IEEE Computer Graphics and Applications 17 (2), 42-53, 1997
Avatars in networked virtual environments
T Capin, I Pandzic, N Magnenat-Thalmann, D Thalmann
John Wiley and Sons, 1999
User evaluation: Synthetic talking faces for interactive services
IS Pandzic, J Ostermann, D Millen
The visual computer 15 (7-8), 330-340, 1999
MPEG-4: Audio/video and synthetic graphics/audio for mixed media
PK Doenges, TK Capin, F Lavagetto, J Ostermann, IS Pandzic, ...
Signal Processing: Image Communication 9 (4), 433-463, 1997
The HUMANOID environment for interactive animation of multiple deformable human characters
R Boulic, T Capin, Z Huang, P Kalra, B Lintermann, ...
Computer Graphics Forum 14 (3), 337-348, 1995
Eye pupil localization with an ensemble of randomized trees
N Markuš, M Frljak, IS Pandžić, J Ahlberg, R Forchheimer
Pattern recognition 47 (2), 578-587, 2014
Facial animation framework for the web and mobile platforms
IS Pandzic
Proceedings of the seventh international conference on 3D Web technology, 27-34, 2002
MPEG-4 Facial Animation: The Standard, Implementation and Applications
A Pakstas, R Forchheimer, IS Pandzic
John Wiley & Sons, Inc., 2002
Anyone for tennis?
T Molet, A Aubel, T Çapin, S Carion, E Lee, N Magnenat-Thalmann, ...
Presence: Teleoperators & Virtual Environments 8 (2), 140-156, 1999
Facial deformations for MPEG-4
M Escher, I Pandzic, NM Thalmann
Proceedings Computer Animation'98 (Cat. No. 98EX169), 56-62, 1998
State of the art in example‐based motion synthesis for virtual characters in interactive applications
T Pejsa, IS Pandzic
Computer Graphics Forum 29 (1), 202-226, 2010
Realistic avatars and autonomous virtual humans in: VLNET networked virtual environments
TK Capin, IS Pandzic, N Magnenat Thalmann, D Thalmann
Virtual worlds in the Internet 8 (BOOK_CHAP), 157-174., 1998
A dead-reckoning algorithm for virtual human figures
TK Capin, IS Pandzic
Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality …, 1997
Object detection with pixel intensity comparisons organized in decision trees
N Markuš, M Frljak, IS Pandžić, J Ahlberg, R Forchheimer
arXiv preprint arXiv:1305.4537, 2013
Real-time facial interaction
IS Pandžić, P Kalra, NM Thalmann, D Thalmann
Displays 15 (3), 157-163, 1994
Facial motion cloning
IS Pandzic
Graphical Models 65 (6), 385-404, 2003
The design of a generic framework for integrating ECA components
HH Huang, T Nishida, A Cerekovic, IS Pandzic, Y Nakano
Proceedings of the 7th international joint conference on Autonomous agents …, 2008
Playing games through the virtual life network
H Noser, I Pandzic, T Capin, N Thalmann, D Thalmann
Artificial Life V: proceedings of the fifth international workshop on the …, 1997
VLNET: a networked multimedia 3D environment with virtual humans
I Pandzic, T Çapin, N Magnenat-Thalmann, D Thalmann
Proc. Multi-Media Modeling MMM95, World Scientific, Singapore, 1995
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