Prati
Andrija Bernik
Andrija Bernik
Ph.D., University North
Potvrđena adresa e-pošte na unin.hr - Početna stranica
Naslov
Citirano
Citirano
Godina
Gamification in E-Learning: Introducing Gamified Design Elements into E-Learning Systems.
D Strmecki, A Bernik, D Radosevic
J. Comput. Sci. 11 (12), 1108-1117, 2015
1502015
Introducing gamification into e-learning university courses
A Bernik, D Radošević, G Bubaš
2017 40th International Convention on Information and Communication …, 2017
382017
A Pilot Study of the Influence of Gamification on the Effectiveness of an e-Learning Course
A Bernik, G Bubaš, D Radošević
Central European conference on information and intelligent systems 73, 2015
322015
Instructional design in game based learning and applications used in educational systems
D Vusić, A Bernik, R Geček
Tehnički glasnik 12 (1), 11-17, 2018
302018
Student thoughts on virtual reality in higher education—a survey questionnaire
I Cicek, A Bernik, I Tomicic
Information 12 (4), 151, 2021
232021
Evaluation of gender differences based on knowledge adaptation in the field of gamification and computer science
A Bernik, D Vusić, M Milkovic
International Journal of Emerging Technologies in Learning (Online) 14 (8), 220, 2019
202019
Measurement of the effects of e-learning courses gamification on motivation and satisfaction of students
A Bernik, G Bubaš, D Radošević
2018 41st International Convention on Information and Communication …, 2018
202018
3D modeliranje u primjerima 1.
D Vusić, Z Sabati, A Bernik
192015
Vrste i tehnike 3D modeliranja
A Bernik
Tehnički glasnik 4 (1-2), 45-47, 2010
172010
Research on Efficiency of Applying Gamified Design into University's e-Courses: 3D Modeling and Programming.
A Bernik, D Radosevic, D Strmecki
J. Comput. Sci. 13 (12), 718-727, 2017
142017
Gamification framework for E-learning systems in higher education
A Bernik
Tehnički glasnik 15 (2), 184-190, 2021
82021
Generating Terrain And Hi Details Using Texture Maps
A Bernik, Z Sabati
Tiskarstvo & Dizajn, 75-81, 2013
82013
Measurement of the effects of e-learning courses gamification on motivation and satisfaction of students. In 2018 41st International Convention on Information and Communication …
A Bernik, G Bubaš, D Radošević
Electronics and Microelectronics (MIPRO), 2018
72018
Achievements and usage of learning materials in computer science hybrid courses
A Bernik, D Radošević, G Bubaš
Journal of Computer Sciences 15 (3), 247-257, 2019
62019
The impact of computer games on preschool children’s cognitive skills
D Kamenar Čokor, A Bernik
Intelligent Computing: Proceedings of the 2021 Computing Conference, Volume …, 2021
52021
Gamification after almost a decade: Is it still relevant? A case of Non-STEM hybrid e-learning university course
A Bernik, D Radošević, J Dvorski
Journal of Computer Sciences 16 (5), 2020
52020
Implementation of augmented reality application and computer graphics: The case of the stolen paintings
D Vusić, D Kober
Tehnički vjesnik 26 (6), 1570-1575, 2019
42019
Usporedba CPU i GPU renderiranja
S Car, D Vusić, A Bernik
Tiskarstvo & Dizajn, 2013
42013
Lasersko graviranje računalnih modela
Z Sabati, A Bernik, M Radovac
Scientific meeting printers and graphic artists of printing technology …, 2011
42011
Metode rada i odabir materijala za 3d ispis
Z Sabati, A Bernik, N Prprović
Scientific meeting printers and graphic artists of printing technology …, 2011
42011
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