Octree Textures on the GPU S Lefebvre, S Hornus, F Neyret GPU gems 2, 595-613, 2005 | 119 | 2005 |
CurviSlicer: Slightly curved slicing for 3-axis printers J Etienne, N Ray, D Panozzo, S Hornus, CCL Wang, J Martínez, ... ACM Transactions on Graphics (TOG) 38 (4), 1-11, 2019 | 108 | 2019 |
Incremental construction of the delaunay triangulation and the delaunay graph in medium dimension JD Boissonnat, O Devillers, S Hornus Proceedings of the 25th annual symposium on Computational geometry, 208-216, 2009 | 106 | 2009 |
Polyhedral Voronoi diagrams for additive manufacturing J Martínez, S Hornus, H Song, S Lefebvre ACM Transactions on Graphics (TOG) 37 (4), 1-15, 2018 | 97 | 2018 |
Coherent Parallel Hashing I García, S Lefebvre, S Hornus, A Lasram ACM Transactions on Graphics 30, 6, 2011 | 77 | 2011 |
Farthest-polygon Voronoi diagrams O Cheong, H Everett, M Glisse, J Gudmundsson, S Hornus, S Lazard, ... Computational Geometry 44 (4), 234-247, 2011 | 73* | 2011 |
Implicit modelling using subdivision-curves S Hornus, A Angelidis, MP Cani The Visual Computer 19 (2-3), 94-104, 2003 | 63 | 2003 |
Texture sprites: Texture elements splatted on surfaces S Lefebvre, S Hornus, F Neyret Proceedings of the 2005 symposium on Interactive 3D graphics and games, 163-170, 2005 | 61 | 2005 |
Star-shaped metrics for mechanical metamaterial design J Martínez, M Skouras, C Schumacher, S Hornus, S Lefebvre, ... ACM Transactions on Graphics (TOG) 38 (4), 1-13, 2019 | 57 | 2019 |
Persistence-sensitive simplication of functions on surfaces in linear time D Attali, M Glisse, S Hornus, F Lazarus, D Morozov TopoInVis' 09, 2009 | 55 | 2009 |
By-example synthesis of architectural textures S Lefebvre, S Hornus, A Lasram ACM SIGGRAPH 2010 papers, 1-8, 2010 | 48 | 2010 |
Subdivision-curve primitives: a new solution for interactive implicit modeling MP Cani, S Hornus Proceedings International Conference on Shape Modeling and Applications, 82-88, 2001 | 46 | 2001 |
Easy DNA modeling and more with GraphiteLifeExplorer S Hornus, B Lévy, D Larivière, E Fourmentin PloS one 8 (1), e53609, 2013 | 39 | 2013 |
GPU Gems 2-Programming Techniques for High-Performance Graphics and General-Purpose Computation S Lefebvre, S Hornus, F Neyret Addison Wesley, 2005 | 37 | 2005 |
ZP+ correct Z-pass stencil shadows S Hornus, J Hoberock, S Lefebvre, J Hart Proceedings of the 2005 symposium on Interactive 3D graphics and games, 195-202, 2005 | 32 | 2005 |
On solving temporal logic queries S Hornus, P Schnoebelen International Conference on Algebraic Methodology and Software Technology …, 2002 | 28 | 2002 |
An efficient implementation of Delaunay triangulations in medium dimensions S Hornus, JD Boissonnat INRIA, 2008 | 26 | 2008 |
Automatic cell-and-portal decomposition S Lefebvre, S Hornus INRIA, 2003 | 26 | 2003 |
Variable-width contouring for additive manufacturing S Hornus, T Kuipers, O Devillers, M Teillaud, J Martínez, M Glisse, ... ACM Transactions on Graphics (TOG) 39 (4), 131: 1-131: 17, 2020 | 24 | 2020 |
Per-pixel lists for single pass a-buffer S Lefebvre, S Hornus, A Lasram GPU Pro 360 Guide to Rendering, 335-355, 2018 | 20 | 2018 |