Jeroen Jansz
Jeroen Jansz
Professor of Media and Communcation, Erasmus University Rotterdam
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Cited by
Cited by
Parental mediation of children’s videogame playing: A comparison of the reports by parents and children
P Nikken, J Jansz
Learning, media and technology 31 (2), 181-202, 2006
Gaming at a LAN event: the social context of playing video games
J Jansz, L Martens
New media & society 7 (3), 333-355, 2005
Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
E Aarseth, AM Bean, H Boonen, M Colder Carras, M Coulson, D Das, ...
Journal of behavioral addictions 6 (3), 267-270, 2017
The emotional appeal of violent video games for adolescent males
J Jansz
Communication theory 15 (3), 219-241, 2005
Developing scales to measure parental mediation of young children's internet use
P Nikken, J Jansz
Learning, Media and technology 39 (2), 250-266, 2014
Appeal of playing online first person shooter games
J Jansz, M Tanis
Cyberpsychology & behavior 10 (1), 133-136, 2007
The Lara phenomenon: Powerful female characters in video games
J Jansz, RG Martis
Sex roles 56, 141-148, 2007
Masculine identity and restrictive emotionality
J Jansz
Gender and emotion: Social psychological perspectives, 166-186, 2000
A weak scientific basis for gaming disorder: Let us err on the side of caution
AJ Van Rooij, CJ Ferguson, M Colder Carras, D Kardefelt-Winther, J Shi, ...
Journal of behavioral addictions 7 (1), 1-9, 2018
The effects of interactive brand placements in online games on children’s cognitive, affective, and conative brand responses
EA Van Reijmersdal, J Jansz, O Peters, G Van Noort
Computers in Human Behavior 26 (6), 1787-1794, 2010
Exploring persistence in gaming: The role of self-determination and social identity
JLD Neys, J Jansz, ESH Tan
Computers in Human Behavior 37, 196-209, 2014
Playing The Sims2: An exploration of gender differences in players’ motivations and patterns of play
J Jansz, C Avis, M Vosmeer
New Media & Society 12 (2), 235-251, 2010
Why girls go pink: Game character identification and game-players’ motivations
EA Van Reijmersdal, J Jansz, O Peters, G Van Noort
Computers in human behavior 29 (6), 2640-2649, 2013
A social history of psychology.
JE Jansz, PE van Drunen
Blackwell Publishing, 2004
Emotional dissonance: When the experience of an emotion jeopardizes an individual's identity
J Jansz, M Timmers
Theory & Psychology 12 (1), 79-95, 2002
Political Internet games: Engaging an audience
J Neys, J Jansz
European Journal of Communication 25 (3), 227-241, 2010
Parents' interest in videogame ratings and content descriptors in relation to game mediation
P Nikken, J Jansz, S Schouwstra
European Journal of Communication 22 (3), 315-336, 2007
Tailoring in the digital era: Stimulating dialogues on health topics in collaboration with social media influencers
RO Lutkenhaus, J Jansz, MPA Bouman
Digital health 5, 2055207618821521, 2019
Person, self, and moral demands: Individualism contested by collectivism
J Jansz
Framing and praising Allah on YouTube: Exploring user-created videos about Islam and the motivations for producing them
L Mosemghvdlishvili, J Jansz
New Media & Society 15 (4), 482-500, 2013
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