Stephan Schiffel
Stephan Schiffel
Assistant Professor, Reykjavík University
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Cited by
Cited by
Fluxplayer: A successful general game player
S Schiffel, M Thielscher
Aaai 7, 1191-1196, 2007
A multiagent semantics for the game description language
S Schiffel, M Thielscher
Agents and Artificial Intelligence: International Conference, ICAART 2009 …, 2010
Representing and reasoning about the rules of general games with imperfect information
S Schiffel, M Thielscher
Journal of Artificial Intelligence Research 49, 171-206, 2014
Automatic construction of a heuristic search function for general game playing
S Schiffel, M Thielscher
Department of Computer Science, 16-17, 2006
Reasoning about general games described in GDL-II
S Schiffel, M Thielscher
Proceedings of the AAAI Conference on Artificial Intelligence 25 (1), 846-851, 2011
Automated theorem proving for general game playing
S Schiffel, M Thielscher
Twenty-First International Joint Conference on Artificial Intelligence, 2009
Symmetry detection in general game playing
S Schiffel
Proceedings of the AAAI Conference on Artificial Intelligence 24 (1), 980-985, 2010
Automated verification of state sequence invariants in general game playing
S Haufe, S Schiffel, M Thielscher
Artificial Intelligence 187, 1-30, 2012
Towards flexible task environments for comprehensive evaluation of artificial intelligent systems and automatic learners
KR Thórisson, J Bieger, S Schiffel, D Garrett
Artificial General Intelligence: 8th International Conference, AGI 2015, AGI …, 2015
Reconciling situation calculus and fluent calculus
S Schiffel, M Thielscher
AAAI 6, 287-292, 2006
Factoring general games
M Günther, S Schiffel, M Thielscher
Proceedings of the IJCAI-09 workshop on general game playing (GIGA’09), 27-34, 2009
Comparison of GDL reasoners
Y Björnsson, S Schiffel
Proceedings of the IJCAI-13 workshop on general game playing (GIGA’13), 55-62, 2013
Decomposition of multi-player games
D Zhao, S Schiffel, M Thielscher
AI 2009: Advances in Artificial Intelligence: 22nd Australasian Joint …, 2009
Efficiency of GDL reasoners
S Schiffel, Y Björnsson
IEEE Transactions on Computational Intelligence and AI in Games 6 (4), 343-354, 2014
Knowledge-based general game playing
S Haufe, D Michulke, S Schiffel, M Thielscher
KI-Künstliche Intelligenz 25 (1), 25-33, 2011
The GRL system: learning board game rules with piece-move interactions
P Gregory, SH Coli, Y Björnsson, S Schiffel
Computer Games: Fourth Workshop on Computer Games, CGW 2015, and the Fourth …, 2016
Delayed roles with authorable continuity in plan-based interactive storytelling
D Thue, S Schiffel, RA Árnason, IS Stefnisson, B Steinarsson
Interactive Storytelling: 9th International Conference on Interactive …, 2016
Open world story generation for increased expressive range
D Thue, S Schiffel, TÞ Guðmundsson, GF Kristjánsson, K Eiríksson, ...
Interactive Storytelling: 10th International Conference on Interactive …, 2017
A declarative agent programming language based on action theories
C Drescher, S Schiffel, M Thielscher
International Symposium on Frontiers of Combining Systems, 230-245, 2009
Interpreting golog programs in flux
S Schiffel, M Thielscher
7th International Symposium On Logical Formalizations of Commonsense …, 2005
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