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Bridget M. Blodgett
Bridget M. Blodgett
Associate Professor, University of Baltimore
Verified email at ubalt.edu
Title
Cited by
Cited by
Year
Hypermasculinity & dickwolves: The contentious role of women in the new gaming public
A Salter, B Blodgett
Journal of broadcasting & electronic media 56 (3), 401-416, 2012
4322012
Toxic geek masculinity in media: Sexism, trolling, and identity policing
A Salter, B Blodgett
Springer, 2017
2962017
Ghostbusters is For Boys: Understanding Geek Masculinity’s Role in the Alt-right
B Blodgett, A Salter
Communication culture & critique 11 (1), 133-146, 2018
662018
Do avatars dream of electronic picket lines? The blurring of work and play in virtual environments
B Blodgett, A Tapia
Information Technology & People 24 (1), 26-45, 2011
412011
Media in the post# GamerGate era: coverage of reactionary fan anger and the terrorism of the privileged
BM Blodgett
Television & New Media 21 (2), 184-200, 2020
382020
Cyberinfrastructure inside out: Definitions and influences shaping its emergence, development, and implementation
KF Kee, L Cradduck, BM Blodgett, R Olwan
Peter Lang, 2010
302010
" Just because it's gay?" transgressive design in queer coming of age visual novels
A Salter, B Blodgett, A Sullivan
Proceedings of the 13th International Conference on the Foundations of …, 2018
282018
Lesbian, gay, bisexual and transgender (LGBT) issues in virtual worlds
BM Blodgett, H Xu, EM Trauth
ACM SIGMIS Database: the DATABASE for Advances in Information Systems 38 (4 …, 2007
272007
And the ringleaders were banned: an examination of protest in virtual worlds
BM Blodgett
Proceedings of the fourth international conference on Communities and …, 2009
262009
When protests go virtual: how organizing social protest in virtual worlds changes the nature of organizing
BM Blodgett, AH Tapia
212010
Hearing" Lady Game Creators" Tweet:# 1ReasonWhy, Women and Online Discourse in the Game Development Community
BM Blodgett, A Salter
AoIR Selected Papers of Internet Research, 2013
192013
# 1ReasonWhy: Game communities and the invisible woman
BM Blodgett, A Salter
Foundations of Digital Games, 2014
132014
Introduction: Actually, it’s about toxic geek masculinity…
A Salter, B Blodgett, A Salter, B Blodgett
Toxic Geek Masculinity in Media: Sexism, Trolling, and Identity Policing, 1-16, 2017
52017
Come get some: damsels in distress and the male default avatar in video games
A Salter, B Blodgett, A Salter, B Blodgett
Toxic Geek Masculinity in Media: Sexism, Trolling, and Identity Policing, 73-99, 2017
52017
Training designer two: Ideological conflicts in feminist games+ digital humanities
A Salter, B Blodgett
alternative historiographies of the digital humanities, 271-94, 2021
42021
Good bones: Anthropological scientific collaboration around computed tomography data
AH Tapia, R Ocker, MB Rosson, B Blodgett
Proceedings of the 2011 iConference, 402-409, 2011
42011
Collective action situated in virtual worlds
BM Blodgett
42011
The merging of telecommunications policy and science policy through broadband stimulus funding
A Tapia, B Blodgett, MJ Jang
TPRC, 2009
42009
Through the boob window: Examining sexualized portrayals in transmedia comic franchises
A Salter, B Blodgett, A Salter, B Blodgett
Toxic geek masculinity in media: Sexism, trolling, and identity policing …, 2017
32017
Computer tomography virtual organization
A Tapia, BM Blodgett, MB Rosson, R Ocker, T Ryan
Sage Reference, 2012
32012
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