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Travis W Windleharth
Travis W Windleharth
foundry10
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Title
Cited by
Cited by
Year
Group interactions in location-based gaming: A case study of raiding in pokémon go
A Bhattacharya, TW Windleharth, RA Ishii, IM Acevedo, CR Aragon, ...
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
522019
Families playing animal crossing together: coping with video games during the COVID-19 pandemic
KE Pearce, JC Yip, JH Lee, JJ Martinez, TW Windleharth, A Bhattacharya, ...
Games and Culture 17 (5), 773-794, 2022
382022
Full steam ahead: A conceptual analysis of user-supplied tags on Steam
TW Windleharth, J Jett, M Schmalz, JH Lee
Cataloging & Classification Quarterly 54 (7), 418-441, 2016
322016
“I need to just have a couple of White claws and play animal crossing tonight”: Parents coping with video games during the COVID-19 pandemic.
KE Pearce, JC Yip, JH Lee, JJ Martinez, T Windleharth, Q Li, ...
Psychology of Popular Media 11 (3), 324, 2022
172022
Understanding appeals of video games for readers’ advisory and recommendation
JH Lee, RI Clarke, H Cho, T Windleharth
Reference and User Services Quarterly 57 (2), 127-139, 2017
172017
Representing transmedia fictional worlds through ontology
F Branch, T Arias, J Kennah, R Phillips, T Windleharth, JH Lee
Journal of the Association for Information science and Technology 68 (12 …, 2017
152017
The pandemic as a catalyst for reimagining the foundations of location-based games
A Bhattacharya, TW Windleharth, C Lee, A Paramasivam, JA Kientz, ...
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-25, 2021
142021
Reconceptualizing superwork for improved access to popular cultural objects
JH Lee, J Jett, H Cho, T Windleharth, T Disher, S Kiryakos, S Sugimoto
Proceedings of the Association for Information Science and Technology 55 (1 …, 2018
142018
Museums & social issues: A research synthesis of an emerging trend
K Morrissey, K Petrie, K Canning, TW Windleharth, P Montano
Building Informal Science Education)[Informal Science. org report], 2014
102014
The learning value of children’s museums: Building a field-wide research agenda
JJ Luke, T Windleharth
Association of Children’s Museum, 2013
102013
Challenges in Preserving Augmented Reality Games: A Case Study of Ingress and Pokémon GO.
JH Lee, SA Keating, TW Windleharth
iPRES, 2017
92017
Impact of location-based augmented reality games on people’s information behavior: A case study of Pokemon GO
JH Lee, T Windleharth, J Yip, M Schmalz
IConference 2017 Proceedings, 2017
92017
UW/SIMM Video Game Metadata Schema Version 2.0
JH Lee, A Perti, RI Clarke, TW Windleharth, M Schmalz
Retrieved April 9, 2014, 2014
82014
Taxonomies for transactions and user engagement in mobile games
T Windleharth, JH Lee
Proceedings of DiGRA, 2020
72020
Identity, safety, and information management within communities of practice in location-based augmented reality games: A case study of ingress
TW Windleharth, M Schmalz, S Peterson, JH Lee
52020
The Learning Value of Children’s Museums: Building a Field-Wide Research Agenda—A Landscape Review
JJ Luke, T Windleharth
Association of Children’s Museums. http://www. childrensmuseums. org/images …, 2013
52013
Joint media engagement in families playing animal crossing: new horizons during the COVID-19 pandemic
JJ Martinez, TW Windleharth, Q Li, A Bhattacharya, KE Pearce, J Yip, ...
Proceedings of the ACM on Human-Computer Interaction 6 (CSCW1), 1-22, 2022
42022
Toward an understanding of cross‐media appeals for readers' advisory
JH Lee, T Windleharth, H Cho
Proceedings of the Association for Information Science and Technology 54 (1 …, 2017
22017
Sensors, students, and self: Exploring knowledge, self-efficacy, and interest impact of ocean sensor learning on high school marine science students
TW Windleharth, C Katagiri
Sensors 22 (4), 1534, 2022
12022
Tables
KE Pearce, JC Yip, J ha Lee, J Martinez, T Windleharth, Q Li, ...
OSF Preprints, 2021
12021
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