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Peta Wyeth
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GameFlow: a model for evaluating player enjoyment in games
P Sweetser, P Wyeth
Computers in Entertainment (CIE) 3 (3), 3-3, 2005
34492005
Orientation passport: using gamification to engage university students
Z Fitz-Walter, D Tjondronegoro, P Wyeth
Proceedings of the 23rd Australian computer-human interaction conference …, 2011
3672011
Active versus passive screen time for young children
P Sweetser, D Johnson, A Ozdowska, P Wyeth
Australasian Journal of Early Childhood 37 (4), 94-98, 2012
1642012
All about that base: differing player experiences in video game genres and the unique case of moba games
D Johnson, LE Nacke, P Wyeth
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
1632015
Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience
Z Fitz-Walter, D Johnson, P Wyeth, D Tjondronegoro, B Scott-Parker
Computers in Human Behavior 71, 586-595, 2017
1352017
How young children learn to program with sensor, action, and logic blocks
P Wyeth
The Journal of the learning sciences 17 (4), 517-550, 2008
1352008
Electronic blocks: Tangible programming elements for preschoolers
P Wyeth, GF Wyeth
IOC Press 1, 496-503, 2001
1302001
Tangible programming elements for young children
P Wyeth, HC Purchase
CHI'02 extended abstracts on Human factors in computing systems, 774-775, 2002
1112002
A gamified mobile application for engaging new students at university orientation
Z Fitz-Walter, D Tjondronegoro, P Wyeth
Proceedings of the 24th Australian Computer-Human Interaction Conference …, 2012
1102012
Using developmental theories to inform the design of technology for children
P Wyeth, HC Purchase
Proceedings of the 2003 conference on Interaction design and children, 93-100, 2003
972003
The appeal of moba games: What makes people start, stay, and stop
A Tyack, P Wyeth, D Johnson
Proceedings of the 2016 annual symposium on computer-human interaction in …, 2016
942016
Revisiting the GameFlow model with detailed heuristics
P Sweetser, D Johnson, P Wyeth
Journal of Creative Technologies 2012 (3), 1-16, 2012
882012
Designing cultural probes for children
P Wyeth, C Diercke
Proceedings of the 18th Australia conference on Computer-Human Interaction …, 2006
862006
GameFlow in different game genres and platforms
P Sweetser, D Johnson, P Wyeth, A Anwar, Y Meng, A Ozdowska
Computers in Entertainment (CIE) 15 (3), 1-24, 2017
842017
Personality, genre and videogame play experience
D Johnson, P Wyeth, P Sweetser, J Gardner
Proceedings of the 4th International Conference on Fun and Games, 117-120, 2012
742012
Improving usability of software refactoring tools
E Mealy, D Carrington, P Strooper, P Wyeth
2007 Australian Software Engineering Conference (ASWEC'07), 307-318, 2007
742007
Videogame reward types
C Phillips, D Johnson, P Wyeth
proceedings of the first international conference on gameful design …, 2013
672013
The effect of multiplayer dynamic difficulty adjustment on the player experience of video games
A Baldwin, D Johnson, PA Wyeth
CHI'14 extended abstracts on human factors in computing systems, 1489-1494, 2014
662014
Design and implementation of a virtual world training simulation of ICU first hour handover processes
R Brown, R Rasmussen, I Baldwin, P Wyeth
Australian Critical Care 25 (3), 178-187, 2012
632012
GameFlow heuristics for designing and evaluating real-time strategy games
P Sweetser, D Johnson, P Wyeth, A Ozdowska
Proceedings of the 8th Australasian Conference on Interactive Entertainment …, 2012
622012
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