Alissa N Antle
Cited by
Cited by
Are tangibles more fun? Comparing children's enjoyment and engagement using physical, graphical and tangible user interfaces
L Xie, AN Antle, N Motamedi
Proceedings of the 2nd international conference on Tangible and embedded …, 2008
What the body knows: Exploring the benefits of embodied metaphors in hybrid physical digital environments
AN Antle, G Corness, M Droumeva
Interacting with Computers 21 (1-2), 66-75, 2009
The CTI framework: informing the design of tangible systems for children
AN Antle
Proceedings of the 1st international conference on Tangible and embedded …, 2007
Getting down to details: Using theories of cognition and learning to inform tangible user interface design
AN Antle, AF Wise
Interacting with Computers 25 (1), 1-20, 2013
Futura: design for collaborative learning and game play on a multi-touch digital tabletop
AN Antle, A Bevans, TJ Tanenbaum, K Seaborn, S Wang
Proceedings of the fifth international conference on Tangible, embedded, and …, 2010
Embodied metaphors in tangible interaction design
S Bakker, AN Antle, E Van Den Hoven
Personal and Ubiquitous Computing 16, 433-449, 2012
Playing with the sound maker: do embodied metaphors help children learn?
AN Antle, M Droumeva, G Corness
Proceedings of the 7th international conference on Interaction design and …, 2008
Hands on what? Comparing children's mouse-based and tangible-based interaction
AN Antle, M Droumeva, D Ha
Proceedings of the 8th International Conference on Interaction Design and …, 2009
Research opportunities: Embodied child–computer interaction
AN Antle
International Journal of Child-Computer Interaction 1 (1), 30-36, 2013
Tango cards: a card-based design tool for informing the design of tangible learning games
Y Deng, AN Antle, C Neustaedter
Proceedings of the 2014 conference on Designing interactive systems, 695-704, 2014
Case study: the design of CBC4Kids' StoryBuilder
A Antle
Proceedings of the 2003 conference on Interaction design and children, 59-68, 2003
Child-based personas: need, ability and experience
AN Antle
Cognition, Technology & Work 10, 155-166, 2008
Human-computer-intuition? Exploring the cognitive basis for intuition in embodied interaction
AN Antle, G Corness, M Droumeva
International Journal of Arts and Technology 2 (3), 235-254, 2009
Exploring how children use their hands to think: An embodied interactional analysis
AN Antle
Behaviour & Information Technology 32 (9), 938-954, 2013
Developmentally situated design (DSD) making theoretical knowledge accessible to designers of children's technology
T Bekker, AN Antle
Proceedings of the SIGCHI conference on human factors in computing systems …, 2011
Augmented reality for early language learning: A systematic review of augmented reality application design, instructional strategies, and evaluation outcomes
M Fan, AN Antle, JL Warren
Journal of Educational Computing Research 58 (6), 1059-1100, 2020
Child-personas: fact or fiction?
AN Antle
Proceedings of the 6th conference on Designing Interactive systems, 22-30, 2006
Towards Utopia: designing tangibles for learning
AN Antle, AF Wise, K Nielsen
Proceedings of the 10th international conference on interaction design and …, 2011
Flex-N-Feel: emotive gloves for physical touch over distance
S Singhal, C Neustaedter, AN Antle, B Matkin
Companion of the 2017 ACM Conference on Computer Supported Cooperative Work …, 2017
MoSo tangibles: evaluating embodied learning
S Bakker, E Van Den Hoven, AN Antle
Proceedings of the fifth international conference on Tangible, embedded, and …, 2010
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